Friday, July 31, 2009

Next Limit Rocket (The 'Impulse' feature in RF4)

This is a very recursive but fun exercise to practice the 'Impulse' feature in Real Flow. I have not used it for many times but it´s really effective and you can get good results, and even with physically correct based results. Basicaly it´s just an emitter (in this case a circle) parented to an objetct (the rocket, at the bottom) that causes an impulse like in the real world. This is not the final render, but I find it really funny, specially because of the 'scale model' set.

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