I made this video specially focused on the depth of field with fluids. As I needed a liquid that slowly comes to the camera POV, I immediately took the references of the slow-motion filmations (usually with scientific pursposes) when a bullet is crossing an objet (apples, bottles, cups of milk...), so finally I took the main reference from here. Although the Realflow mesh it´s improvable (specially within the area of the egg white, and its particular fillaments), and the shaders too (yolk shader without SSS, plain color on the shell, etc...) I´m quite happy with the final result.
The egg shards explotion is simulated using the Maya Dynamics. Realflow for the fluids, and Maxwell Render for the final render. I used Adobe AfterEffects for the final composition (Color correction, Time remaping, etc.).
The egg shards explotion is simulated using the Maya Dynamics. Realflow for the fluids, and Maxwell Render for the final render. I used Adobe AfterEffects for the final composition (Color correction, Time remaping, etc.).
UPDATE: This video has been selected for NextLimit for the Maxwell 2.0 Reel THANK YOU, GUYS! Link here (at the very end of the video):
http://www.maxwellrender.com/mw2_product.php
http://www.maxwellrender.com/mw2_product.php
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